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texture/base bottom/base bottom.mtz
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<?xml version="1.0" encoding="Windows-1252"?>
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<ProjectObject xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
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<HFDS>
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<Blur0Weight>0.7</Blur0Weight>
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<Blur1Weight>0.4</Blur1Weight>
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<Blur4Weight>0.8</Blur4Weight>
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<Blur6Weight>0.7</Blur6Weight>
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<Blur4Contrast>-0.2</Blur4Contrast>
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<Blur5Contrast>-2</Blur5Contrast>
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<Blur6Contrast>-4</Blur6Contrast>
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<FinalBiasText>0.0</FinalBiasText>
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<FinalGainText>0.0</FinalGainText>
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<SampleColor1>
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<r>0</r>
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<g>0</g>
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<b>0</b>
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<a>1</a>
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</SampleColor1>
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<SampleUV1>
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<x>0</x>
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<y>0</y>
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</SampleUV1>
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<SampleColor2>
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<r>0</r>
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<g>0</g>
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<b>0</b>
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<a>1</a>
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</SampleColor2>
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<SampleUV2>
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<x>0</x>
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<y>0</y>
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</SampleUV2>
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<Sample2Height>0.3</Sample2Height>
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</HFDS>
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<heightMapPath>base bottom_height.png</heightMapPath>
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<EDS>
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<LightMaskPowText>0</LightMaskPowText>
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</EDS>
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<diffuseMapPath>base bottom_diffuse.png</diffuseMapPath>
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<diffuseMapOriginalPath>base bottom_diffuseOriginal.png</diffuseMapOriginalPath>
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<NFHS>
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<Blur0Weight>1</Blur0Weight>
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<Blur1Weight>0.9</Blur1Weight>
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<Blur2Weight>0.6</Blur2Weight>
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<Blur3Weight>0.4</Blur3Weight>
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<Blur4Weight>0.25</Blur4Weight>
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<Blur5Weight>0.15</Blur5Weight>
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<Blur6Weight>0.1</Blur6Weight>
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<SlopeBlur>50</SlopeBlur>
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</NFHS>
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<normalMapPath>base bottom_normal.png</normalMapPath>
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<MS>
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<MetalColor>
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<r>0</r>
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<g>0</g>
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<b>0</b>
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<a>1</a>
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</MetalColor>
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<SampleUV>
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<x>0</x>
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<y>0</y>
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</SampleUV>
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</MS>
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<metallicMapPath>null</metallicMapPath>
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<SS>
|
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<SampleColor1>
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||||
<r>0</r>
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||||
<g>0</g>
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<b>0</b>
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<a>1</a>
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</SampleColor1>
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<SampleUV1>
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||||
<x>0</x>
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||||
<y>0</y>
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</SampleUV1>
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<SampleColor2>
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||||
<r>0</r>
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<g>0</g>
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||||
<b>0</b>
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||||
<a>1</a>
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</SampleColor2>
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<SampleUV2>
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<x>0</x>
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<y>0</y>
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</SampleUV2>
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<SampleColor3>
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<r>0</r>
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||||
<g>0</g>
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<b>0</b>
|
||||
<a>1</a>
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||||
</SampleColor3>
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<SampleUV3>
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<x>0</x>
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<y>0</y>
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</SampleUV3>
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</SS>
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<smoothnessMapPath>base bottom_smoothness.png</smoothnessMapPath>
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||||
<ES>
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<Blur0Contrast>1</Blur0Contrast>
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||||
<Blur1Weight>0.45</Blur1Weight>
|
||||
<Blur2Weight>0.25</Blur2Weight>
|
||||
<Blur3Weight>0.18</Blur3Weight>
|
||||
<Blur4Weight>0.15</Blur4Weight>
|
||||
<Blur5Weight>0.13</Blur5Weight>
|
||||
<Blur6Weight>0.1</Blur6Weight>
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||||
<FinalContrast>2</FinalContrast>
|
||||
<FinalContrastText>2</FinalContrastText>
|
||||
<Pinch>1.5</Pinch>
|
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<PinchText>1.5</PinchText>
|
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</ES>
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||||
<edgeMapPath>base bottom_edge.png</edgeMapPath>
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<AOS>
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||||
<Spread>50</Spread>
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<BlendText>1.0</BlendText>
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</AOS>
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<aoMapPath>base bottom_ao.png</aoMapPath>
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<MatS />
|
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</ProjectObject>
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BIN
texture/base bottom/base bottom_ao.png
Normal file
After Width: | Height: | Size: 5.5 MiB |
BIN
texture/base bottom/base bottom_diffuse.png
Normal file
After Width: | Height: | Size: 7.7 MiB |
BIN
texture/base bottom/base bottom_diffuseOriginal.png
Normal file
After Width: | Height: | Size: 6.5 MiB |
BIN
texture/base bottom/base bottom_edge.png
Normal file
After Width: | Height: | Size: 7.9 MiB |
BIN
texture/base bottom/base bottom_height.png
Normal file
After Width: | Height: | Size: 3.2 MiB |
BIN
texture/base bottom/base bottom_normal.png
Normal file
After Width: | Height: | Size: 14 MiB |
BIN
texture/base bottom/base bottom_smoothness.png
Normal file
After Width: | Height: | Size: 3.2 MiB |